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//
// GuiConfig.cpp: Gui configuration object
// Copyright (C) 2021 Jaroslav Šafka
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program. If not, see
// <http://www.gnu.org/licenses/>
//
#include "GuiConfig.h"
using namespace SigDigger;
GuiConfig::GuiConfig()
{
this->loadDefaults();
}
GuiConfig::GuiConfig(Suscan::Object const &conf) : GuiConfig()
{
this->deserialize(conf);
}
void
GuiConfig::loadDefaults(void)
{
this->useLMBdrag = false;
this->noLimits = false;
this->useGLWaterfall = false;
this->useGlInWindows = false;
this->useMaxBlending = false;
this->enableMsgTTL = true;
this->msgTTL = 15; // in milliseconds
this->infoTextColor = SIGDIGGER_DEFAULT_INFOTEXT_COLOR;
}
#define STRINGFY(x) #x
#define STORE(field) obj.set(STRINGFY(field), this->field)
#define LOAD(field) this->field = conf.get(STRINGFY(field), this->field)
#define CCSTORE(field) \
obj.set(STRINGFY(field), this->field.name().toStdString())
#define CCLOAD(field) \
this->field = QColor( \
QString::fromStdString( \
conf.get(STRINGFY(field), this->field.name().toStdString())))
Suscan::Object &&
GuiConfig::serialize(void)
{
Suscan::Object obj(SUSCAN_OBJECT_TYPE_OBJECT);
obj.setClass("guicfg");
STORE(useLMBdrag);
STORE(noLimits);
STORE(useGLWaterfall);
STORE(useMaxBlending);
STORE(useGlInWindows);
STORE(enableMsgTTL);
STORE(msgTTL);
STORE(infoText);
CCSTORE(infoTextColor);
return this->persist(obj);
}
void
GuiConfig::deserialize(Suscan::Object const &conf)
{
LOAD(useLMBdrag);
LOAD(noLimits);
LOAD(useGLWaterfall);
LOAD(useMaxBlending);
LOAD(useGlInWindows);
LOAD(enableMsgTTL);
LOAD(msgTTL);
LOAD(infoText);
CCLOAD(infoTextColor);
}