#include "UIKeyConfig.h" #include "Button.h" #include "INIReader.h" #include "convert.h" #include "GameUtil.h" UIKeyConfig::UIKeyConfig() { key_ = *getKeyConfig(); setStrings({ "左" + keyToString(key_.Left), "上" + keyToString(key_.Up), "右" + keyToString(key_.Right), "下" + keyToString(key_.Down), "轻" + keyToString(key_.Light), "重" + keyToString(key_.Heavy), "远" + keyToString(key_.Long), "闪" + keyToString(key_.Slash), "器" + keyToString(key_.Item), "確定", "取消" }); setFontSize(30); childs_[0]->setPosition(0, 50); childs_[1]->setPosition(120, 0); childs_[2]->setPosition(240, 50); childs_[3]->setPosition(120, 100); childs_[4]->setPosition(400, 50); childs_[5]->setPosition(520, 0); childs_[6]->setPosition(640, 50); childs_[7]->setPosition(520, 100); childs_[8]->setPosition(760, 100); childs_[9]->setPosition(500, 200); childs_[10]->setPosition(600, 200); } void UIKeyConfig::onPressedOK() { checkActiveToResult(); if (result_ >= 0 && result_ < 9) { auto button = std::make_shared(); int x, y; childs_[result_]->getPosition(x, y); button->setText("按下一個鍵"); button->runAtPosition(x + 20, y + 20); int r = button->getResult(); auto b = (Button*)childs_[result_].get(); b->setText(b->getText().substr(0, 3) + keyToString(r)); switch (result_) { case 0: key_.Left = r; break; case 1: key_.Up = r; break; case 2: key_.Right = r; break; case 3: key_.Down = r; break; case 4: key_.Light = r; break; case 5: key_.Heavy = r; break; case 6: key_.Long = r; break; case 7: key_.Slash = r; break; case 8: key_.Item = r; break; } } if (result_ == 9) { *getKeyConfig() = key_; GameUtil::getInstance()->setKey("game", "key", toString()); setExit(true); } if (result_ == 10) { setExit(true); } } void UIKeyConfig::onPressedCancel() { setExit(true); } void UIKeyConfig::readFromString(std::string str) { auto& k = *getKeyConfig(); auto v = convert::findNumbers(str); if (v.size() >= 8) { k = Keys{ v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7] }; } } std::string UIKeyConfig::toString() { auto k = getKeyConfig(); return fmt1::format("{},{},{},{},{},{},{},{},{}", k->Left, k->Up, k->Right, k->Down, k->Light, k->Heavy, k->Long, k->Slash, k->Item); } std::string UIKeyConfig::keyToString(int k) { std::string str=R"([ ])"; str[1] = char(k); return str; }