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/* * console_struct.h * * Data structure and defines shared between console.c, vga.c and tga.c */ /* * You can set here how should the cursor look by default. * In case you set CONFIG_SOFTCURSOR, this might be really interesting. */ #define CUR_DEFAULT CUR_UNDERLINE #define NPAR 16 struct vc_data { unsigned short vc_num; /* Console number */ unsigned long vc_cols; unsigned long vc_rows; unsigned long vc_size_row; struct consw *vc_sw; unsigned long vc_screenbuf_size; unsigned short vc_video_erase_char; /* Background erase character */ unsigned char vc_attr; /* Current attributes */ unsigned char vc_def_color; /* Default colors */ unsigned char vc_color; /* Foreground & background */ unsigned char vc_s_color; /* Saved foreground & background */ unsigned char vc_ulcolor; /* Colour for underline mode */ unsigned char vc_halfcolor; /* Colour for half intensity mode */ unsigned long vc_origin; /* Used for EGA/VGA fast scroll */ unsigned long vc_scr_end; /* Used for EGA/VGA fast scroll */ unsigned long vc_x,vc_y; unsigned long vc_top,vc_bottom; unsigned long vc_state; unsigned long vc_npar,vc_par[NPAR]; unsigned long vc_pos; unsigned long vc_video_mem_start; /* Start of video RAM */ unsigned long vc_video_mem_end; /* End of video RAM (sort of) */ unsigned long vc_saved_x; unsigned long vc_saved_y; /* mode flags */ unsigned long vc_charset : 1; /* Character set G0 / G1 */ unsigned long vc_s_charset : 1; /* Saved character set */ unsigned long vc_disp_ctrl : 1; /* Display chars < 32? */ unsigned long vc_toggle_meta : 1; /* Toggle high bit? */ unsigned long vc_decscnm : 1; /* Screen Mode */ unsigned long vc_decom : 1; /* Origin Mode */ unsigned long vc_decawm : 1; /* Autowrap Mode */ unsigned long vc_deccm : 1; /* Cursor Visible */ unsigned long vc_decim : 1; /* Insert Mode */ unsigned long vc_deccolm : 1; /* 80/132 Column Mode */ /* attribute flags */ unsigned long vc_intensity : 2; /* 0=half-bright, 1=normal, 2=bold */ unsigned long vc_underline : 1; unsigned long vc_blink : 1; unsigned long vc_reverse : 1; unsigned long vc_s_intensity : 2; /* saved rendition */ unsigned long vc_s_underline : 1; unsigned long vc_s_blink : 1; unsigned long vc_s_reverse : 1; /* misc */ unsigned long vc_ques : 1; unsigned long vc_need_wrap : 1; unsigned long vc_can_do_color : 1; unsigned long vc_has_scrolled : 1; /* Info for unblank_screen */ unsigned long vc_kmalloced : 1; /* kfree_s() needed */ unsigned long vc_report_mouse : 2; unsigned char vc_utf : 1; /* Unicode UTF-8 encoding */ unsigned char vc_utf_count; long vc_utf_char; unsigned long vc_tab_stop[5]; /* Tab stops. 160 columns. */ unsigned char vc_palette[16*3]; /* Colour palette for VGA+ */ unsigned short * vc_translate; unsigned char vc_G0_charset; unsigned char vc_G1_charset; unsigned char vc_saved_G0; unsigned char vc_saved_G1; unsigned int vc_bell_pitch; /* Console bell pitch */ unsigned int vc_bell_duration; /* Console bell duration */ unsigned int vc_cursor_type; /* additional information is in vt_kern.h */ }; struct vc { struct vc_data *d; /* might add scrmem, vt_struct, kbd at some time, to have everything in one place - the disadvantage would be that vc_cons etc can no longer be static */ }; extern struct vc vc_cons [MAX_NR_CONSOLES]; #define CUR_DEF 0 #define CUR_NONE 1 #define CUR_UNDERLINE 2 #define CUR_LOWER_THIRD 3 #define CUR_LOWER_HALF 4 #define CUR_TWO_THIRDS 5 #define CUR_BLOCK 6 #define CUR_HWMASK 0x0f #define CUR_SWMASK 0xfff0 |