- Computer Science Engineering Student @ UBI
- Philosophy Graduate @ UMinho
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- LinkedIn: Bruno Marinho
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A synchronous multiplayer Hangman implementation featuring real-time state synchronization for collaborative gameplay. Contributions:
Java
A high-performance fractal generator built with C++, exploring complex mathematical sets and recursive rendering. See more at:
C++
A 3D reimagining of the classic Space Invaders, developed in C++ focusing on computer graphics and 3D environment rendering. See more at:
C++
A C++ based 3D rendering engine project exploring computer graphics fundamentals and object visualization. Developed at UBI. See more at:
C++
E-commerce de artigos desportivos desenvolvido com Java, Spring Boot, Thymeleaf e MySQL. Inclui catálogo com filtros, carrinho persistente, favoritos, checkout com faturação, autenticação com Sprin…
HTML
Flask-based platform for creating, signing, publishing and verifying digital contracts. Includes cryptography, authentication, digital signatures and secure verification flows.
Python