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v2.10.0

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fix: Prevent UseUnreliableDeltas from being used with SwitchTransform…

…SpaceWhenParented (#3875)

* fix

Prevent user from selecting use unreliable deltas when SwitchTransformSpaceWhenParented is enabled (and vice versa).
Adding check during runtime to also notify the user that this combination does not work (i.e. missed updates can result in a missed transform update when parenting changes).

* update

Updating XML API to reflect the changes.

* update

Updating documentation.

* update

Adding changelog entry.
Removing white space.

* update

Including the scenario where SwitchTransformSpaceWhenParented was set while UseUnreliableDeltas had already been set.

* style

Fixing warning message grammar.

* update

Including NetworkTransform and the name in the warning logged when trying to set one or the other while either one is set.

v2.9.2

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update

bumping the package version.

v2.8.2

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update

Bumping the package version.

v2.9.1

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Updated package version

v2.9.0

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Specified maxximum editor version to 6000.3 to avoid breaking changes…

… that still need to be addressed

v2.8.1

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Set MaximumEditorVersion and regenerated recipes

v2.8.0

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fix: issues discovered in v2.8.0 playtest (#3822)

fix

Issue with AnimatorOverrideController not being handled which could cause improper processing of the animator's layers and parameters.

Issue with clients sending state changes from the NetworkAnimatorStateChangeHandler due to added HasAuthority check. When using a server authoritative animation model, owner Clients should still be able to send trigger updates to the server.

v1.15.0

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Updated changelog and package version for Netcode in anticipation of …

…v1.15.0 release

ngo/2.7.0

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Verified

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docs: [BACKPORT] Small follow up docs fixes (#3754)

docs: Small follow up docs fixes (#3754)

Small follow up docs fixes

Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>

ngo/2.6.0

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[BACKPORT] chore: Optimize NetworkBehaviour.NetworkManager property (#…

…3720)

chore: Optimize NetworkBehaviour.NetworkManager property (#3700)

* chore: Optimize NetworkBehaviour.NetworkManager property

* ensure internal state is completely reset on behaviour despawn

* Fix tests

* Ensure NetworkManagerOwner is always correctly set

* Update tests to explicitly set NetworkManagerOwner

* Fix InstantiateAndSpawn

* fixes

* Hide error for now

* Put error back and fix timetravel

* try things

* Fix onStartSweep

* put back changed test code

* Remove unneeded changes

* Simplify changes

* Put back needed change

* Set NetworkManager in InstantiateAnd Spawn

* Check for IsSpawned on despawn

* Add recreating test

* Clean up test helpers some

* Fix the DistributedAuthorityCodecTests

---------

Co-authored-by: Emma <emma.mcmillan@unity3d.com>
Co-authored-by: Unity Netcode CI <74025435+netcode-ci-service@users.noreply.github.com>