An updated UnityEditor based on Balrond's Location Tools.
Features
- .blueprint and .vbuild are recognized by Unity as TextAssets now, and simply drag the desired blueprint to the import panel.
- Import path settings are easily defined now, so you can import blueprints with 3rd party prefabs, assuming you already have said prefabs in your project.
- Select all by component is supported. Manual selections are tracked and can be modified (select parent(s) of current selection(s) by component).
- Grouping and Stripping require a selection, and will detect all scene components to group or strip.
- Mesh Combine and Set WearNTear are virtually unchanged from original versions.
- Installable from Unity Package Manager with Add from git URL,
https://github.com/probablykory/location-tools.git